A couple weeks ago, I took a trip over to my friend Art's house to play a game of 40K. We actually met before hand to Games Workshop Oak Park so I could pick up a copy of the new Chaos Codex.
In some ways, I considered the game that followed a retirement party of sorts for the 3rd edition Chaos Codex (and good riddance!). I purposefully wrote a list that used as much 3rd edition stuff as possible. My list looked something like this:
HQ - Sorcerer Lord (Mark of Tzeentch, Disc, CCW, PW, Demonic Aura, Personal Icon, Familiar, Bolt of Change, Twisting Path)
Troops - two 9-man squads of Thousand Sons (Free Aspiring Champion and Icon, Champion armed with PW, familiar, Doom Bolt, Bolt of Change, and two Thralls)
-Two 9-man units of Demons (5 flamers and 4 horrors)
Heavy - Defiler with consecrating warp fire and mutated hull
Fast - 5-man unit of screamers
I unfortunately don't have Art's list nor did I take very good notes. what follows is pictures and a brief synopses of the game.
Here's a picture of the board set up:
We played secure and control with 5 loot counters. Since we were using such a 8x4 table for a 1200 point game, most of the loot counters ended up in our respective deployment zones. There was plenty of room to keep them 12" apart without having to go into the middle of the board.
I deployed most of my force(the defiler, and both units of sons) in the large ruins closest to my right flank. I deployed my HQ on my far left. I was hoping to use him to go tank hunting w/ Bolt of Change.
Pretty quickly, I realized two mistakes. Since I had tried to cram three units into one building, I had created a great target for Art's Basilisk, Leman Russ, and Hellhound. Also, as strong as my lord was, he was basically all alone on the left flank.
In the first turn, my HQ destroyed a lone Sentinel, but then was wiped out by a direct hit from the Russ. TheBasilisk then destroyed half of one of my son squads.
The rest of the game was very back and forth. My screamers performed very well for what will probably be their last outing. I used them to charge one of his large squads from behind. The guard broke and fled, but since the screamers were behind and flamers/horrors were in the front, they were wiped out.
I also have to commend Art's supreme commander. He was brave enough to charge a unit of flamers and caused enough wounds to force an instability test, sending the rest of the unit back to the warp.
In the end, Art held three objectives and contested one, while I only contested one. Good game over all.
Here are some more pictures:
Above is the only picture of my own forces I managed to take. my two units spent most of the game sheltered in this building against Basilisk shots.
Art's Command squad in their post-battle prayer meeting.