Friday, October 26, 2007

Thoughts on Army building

I've actually built and painted quite a bit since my last blog post, but I haven't seem to have found the time to take any pictures. However, I hate the thought of a week going by without a post, so I decided to write about something else on my mind.

I've been thinking a lot about the way in which people go about planning their armies. There are countless ways to go about this, I've found two general philosophies pretty common. One is to build a force in small, playable chunks. The other is to write a goal list (for example a 2,000pt tournament list) and build your army to that goal.

I've been trying to build with the second philosophy in mind. Long ago, I wrote a 1,850 (or so) list that was something like this:

HQ - Tzeentch Sorcerer on Disc
Troops - Thousand Sons Squad w/ Sorcerer
Troops - Thousand Sons Squad w/ Sorcerer
Troops - Thousand Sons Squad w/ Sorcerer
Troops - Horror/ Flamer Demons
Troops - Horror/ Flamer Demons
Heavy - Defiler
Heavy - Defiler
Heavy - Lascannon Predator
Fast - Screamers

Every model I was working on would be part of this list. I found ti difficult, however, to write smaller lists with models from the larger list. This became quickly evident when I started playing the escalation league. We started at 300 points, which basically bought me one squad of Thousand sons. this was compounded by the fact that there were a lot of restrictions on what you could buy at various stages of escalation (see the rules here).

Another thing that threw a monkey wrench in the works was the fact that a new codex came out while I was still int he midst of building my army. This meant that my "goal list" was no longer valid.

Plus, with the new codex, there is a lot more freedom with which units I can add to my army.

I decided to adopt a new policy in regards to my army building. Instead of thinking of my army as points, I would just think of it as a series of modeling projects. I then created a new goal list based on the modeling ideas I have banging around in my head. It looks something like this:

HQ - Tzeentch sorcerer on disc
HQ - Renegade Lord in Terminator Army & Lightning Claws(Unmarked/ Undivided)
HQ - Tzeentch Demon Prince
Elite - Chosen of Tzeentch (w/ Meltaguns)
Elite - Chosen of Tzeentch (W/ Flamers)
Elite - Renegade Termiantors
Elite - Chosen of Slaanesh (Power Weapons, Power Claws)
Elite - Possessed of Slaneesh
Elite - Dreadnought (Slaanesh themed)
Troops - Thousand Sons Squad w/ Sorcerer
Troops - Thousand Sons Squad w/ Sorcerer
Troops - Thousand Sons Squad w/ Sorcerer
Troops - Renegade marines (Unmarked/ Undivided)
Troops - Renegade marines (Unmarked/ Undivided)
Troops - Renegade marines of Slaanesh
Troops - Noise marines
Troops - Summoned Demons (Horrors)
Heavy - Defiler (Close combat)
Heavy - Defiler (Reaper/ Havoc)
Heavy - Lascannon Predator
Heavy - Vindicator
Fast - Raptors of Slaanesh
Fast - SPAWN!!! (About a dozen, I figure)

Whew! that should keep me busy for about 10 years. Granted, I could never field all these units in one game (unless it's Apocalypse of course). Still, it's a nice way to keep all the things I want to do organized.

Plus it gives me flexibility. I can field a renegade force with Thousand sons allies, or I can field a renegade force with Slaanesh elements. Or maybe just a dark allegiance of Tzeentch and Slaanesh. We'll see if I work some Khorne or Nurgle in at some point as well.

Is this modeling-based approach to army building practical? I'm not so sure. I know that this is the way that my mind works, so it will make the building of this force, a lot more enjoyable.

Thursday, October 18, 2007

Why can't Tzeentch get Apocalypse love?


I haven't bought Apocalypse,yet, but I've been paying attention to the news and rumors about it. So far, all the Datasheets I've read are pretty cool (I would buy several Tide of Spawn boxes if I could afford them).

The one thing that kinda burns me is that there are no Tzeentch specific Datasheets.

On the Apocalypse book itself, there is the Brass Scorpion (Khorne) and the Plague Reaper (Nurgle). Fine, they promised that more Datasheets would follow and the website, so no big deal.

Games Workshop just released more Datasheets (at this point only on the UK site). What do you know, another Khorne sheet (Maelstrom of Gore) and another Nurgle sheet (Zombie Plague).

Don't get me wrong, those sheets are awesome, but why no Tzeentch?




Edit - Since I posted this yesterday, GW has removed the datasheets from their website. Hopefully they'll be back soon.

Wednesday, October 10, 2007

C:CSM Review?



I was planning on writing a lengthy review on the Codex: Chaos Space Marines. I've wanted to write a review for a codex for a long time and figured that this was my chance. The problem being of course that the thing has been out for almost a month now. I started writing the review and realized I wasn't saying anything that hadn't already been said ad naseum on dozens of forums.

Anyway, I won't bore you with a long-winded re-cap of the pros and cons of the new codex.

I will say, however, that I love this new list. It's so much more flexible! while it was nice to get bonuses for doing a purely Thousand Sons force, just adding one random non-Tzeentch unit would make the whole thing fall apart. Now, I can add anything I want!

Needless to say, this alters my plans for this army dramatically. I plan to add some vanilla renegades, havocs, some Emperor's Children Noise Marines, and some Slaneesh-marked possessed. Who knows, down the line, I may even add some Nurgle themed troops.

This doesn't mean that I'm abandoning the Thousand Sons. It does mean however, that to do all the things I want to do with this army, I'm committed to chaos for a long, long, time.

Saturday, October 6, 2007

Update




This will be quick, but I'm now finished with all the layers of blue.

More later...