Showing posts with label Apocalypse. Show all posts
Showing posts with label Apocalypse. Show all posts

Wednesday, November 12, 2008

Apocalypse Last Week Part 2



So many of the things I learned last time I played apocalypse were reinforced and I learned some new things.

First, I'll revisit some points from last time:

1. You need to build an Apocalypse Army One again, my army is not "apocalypse-ised". In fact, I played an army that I basically stopped playing two years ago. Fortunately, the Ork players knew this and went easy on us. While Brian brought his infamous stompa, we simply used it as a piece of scenery that represented an objective.

If I were playing my chaos, this may have been different. But then, I would have been using CSM allied with Daemons. Which would be much bigger and badder.

2. You need to use Datasheets. This is true for more reasons than I previously thought. We played this game on a 8' x 12' board, and with 9,000 points, we were still very cramped. However, if we would have sunk some points into super-heavies, would whould have had some breathing room.

3. Know your ally. No problems with this one this time around.

4. Play fast as possible. We timed our turns which I think helped things move along at a steady pace. We only made it to turn 4 after 7 hours. Still, not bad for the first game with this group.

5. Know what you're fighting for. Having Brian's Stompa on the board as an objective gave us something to shoot for (not shoot at). It was a vital objective (which we didn't know until the end of the game). Still, it was nice to have a unified Ork force against a unified (more or less) Imperial force.

6. Apocalypse is about planning as much as it is about playing. Hats off to Eric and Nick. The game went off very smoothly.

Some new things I'd like to add:

7. Don't get hung up on strategic assets. Eric handed out strategic assets randomly to both sides. He also limited what strategic assets were allowed in the game. I first, I thought this was a terrible idea (sorry). However, it turned out to be a lot of fun to work with assets I might not have tried otherwise. I received some kind of force field (I can't remember the name) and supreme headquarters. Both were extremely useful. I would actually suggest randomizing assets for your first time out. Or at the very least, try ones you might not usually try.

8. You can play faster than you think. This goes along with #4. We instituted a 30 minute per turn time limit. I was afraid that this would be tough for the Ork, but for the first few turns, both sides were finishing with time left on the clock. The later turns took longer, especially with assaults. We agreed that if the timer ran out while rolling for assault was in progress, we'd finish it. I suppose this system could be tweaked a little, and I say, set the bar high.


Without further ado, here are the rest of the pictures...

A perfect illustration of not having enough room. My Space Wolves got stuck in this corner after after destroying Brian's battle wagon. It became a wreck that blocked my way out.

Anton's three (3!) penitent engins take to the street.

The Orks make an orbital strike at our supreme head quarters. Luckily, our force shield (or whatever) held strong.

A lot of the fighting centered on the line of barricades. I kept yelling, "HOLD THE LINE!" at the top of my lungs. This apparently annoyed people.

Matt's version of Ragnar Blackmane (a much older, wiser version) holds an objective against a couple killer kans and a deff dread.

Apocalypse Last Week Part 1



On Sunday, November 2nd, I took part in a 9,000 point Apocalypse battle organized by Eric and hosted by Nick. Despite what some people say about Apocalypse (I'm never going to let you live that down, John, ;) ),it was great fun.

The battle was between Orks (The Maplewaaaagh) and an Imperial coalition of Space Wolves and Witch Hunters (The Wolf Punks).

For now, I'm just going to post these pictures. Tune in tomorrow for more in-depth coverage. I'll also follow up on my previous post about Apocalypse.

The calm before the storm.


The entire table was bisected by barricades since both sides had the "Obstacles" Strategic asset.



Dawn breaks over the green tide.



Yep, that's a lotta orks!



Wolf Punks Anton and Matt mull over the battle plan.

Tuesday, December 4, 2007

Six Things I Learned about Playing Apocalypse

Last Friday I played my first Apocalypse game. I was definitely fun, but more than anything it was a learning experience. I thought I'd share some of my observations.

First off, let me explain how I came to participate in this battle. A friend of mine suggested to his gamer friends that we all take a day off of work to have a huge mega-battle. I was skeptical at first, but eventually gave into peer-pressure.

We had seven people total. We ran two boards: one 6'x4' and one 8'x6'. I partnered up with another Chaos player named Dan against Brian's 4,000pts of Orks. The other table was an alliance of Necrons, Tau, and Eldar with an Imperial Callidus Assassin for good measure. This unlikely union faced off against a team of Tau and Imperial guard.

Unfortunately, we got stuck on the small table. Here's a picture of our forces after set-up:

I'd like to point out several a couple things. First off, Brian's excellent scratch-built stompa. Also, remember, all those trucks and what-not were full of Orks.

Bottom line, it was a slaughter. It really was a green tide.


OK, so here are 6 things I learned in this first game:

1. You need to build an Apocalypse Army. Dan and I basically threw together a force from what miniatures we had available whereas Brian had a huge, well-defined force. The Orks were an Apocalypse Army: Chaos was two 40K armies. This goes hand-in hand with my next point...

2. You need to use Datasheets. Brain was using three: Speed Freaks, Mek Stompa, and Skullhama Battle Fortress. We had none. I've been working on a tide of spawn, but it's not ready. Neither of us had anything to really threaten those killer units.

3. Know your ally. This is not to disparage Dan, who I met five minutes before we started playing. He was a real cool to play with and a nice guy (and his army, unlike mine, was completely painted). I just wish we could have coordinated before hand so that we had a sense of what we were doing. A ten minute discussion before the game probably won't cut it.

4. Play fast as possible. Seriously, games like this take a long time. I think generally, I play pretty fast. I make decisions fast and I move from phase to phase as quick as possible. This means I probably make a lot of mistakes, but I'd rather see more things actually happen during the course of a game than think about what could possibly happen over the course of a game.

5. Know what you're fighting for. This is complicated and I plan to write more about this in the future. Plus, the basic point applies to regular 40K games as well. I think game-playing is so much more enjoyable when you are playing to a story or background. Maybe I'm just a RPGer at heart, but I don't find pointless destruction entertaining. This is not to say that I don't find the strategic challenge of 40K fun. I do; I just like more.

6. Apocalypse is about planning as much as it is about playing. I have to say I got away with very little pre-game work. Still, the guys who organized this put a lot of work into getting people, tables, models and terrain together. Plus Aaron was nice enough to open his home to us. He even provided coffee and a deli tray:



My hat goes off to the all the people who planned this day-off event.

I hope to play more Apocalypse in the future as time allows.

Here a few more pictures from the game:
ORKS!! And...


More Orks!


Here's a picture of the backside of the only fully-painted unit I fielded. OK, I need to go paint now...

Thursday, October 18, 2007

Why can't Tzeentch get Apocalypse love?


I haven't bought Apocalypse,yet, but I've been paying attention to the news and rumors about it. So far, all the Datasheets I've read are pretty cool (I would buy several Tide of Spawn boxes if I could afford them).

The one thing that kinda burns me is that there are no Tzeentch specific Datasheets.

On the Apocalypse book itself, there is the Brass Scorpion (Khorne) and the Plague Reaper (Nurgle). Fine, they promised that more Datasheets would follow and the website, so no big deal.

Games Workshop just released more Datasheets (at this point only on the UK site). What do you know, another Khorne sheet (Maelstrom of Gore) and another Nurgle sheet (Zombie Plague).

Don't get me wrong, those sheets are awesome, but why no Tzeentch?




Edit - Since I posted this yesterday, GW has removed the datasheets from their website. Hopefully they'll be back soon.