Slow Escalation Campaign Rules
Below are the required limitations for playing a slow escalation campaign. These will help allow for more balanced games. Play all games on 4' x 4' boards (Note: We're also experimenting with some 3'x3' and 2'x4' boards on really small games).
Starting Forces:
- 300 Point scouting forces. Troops, Elites, and Fast Attack ONLY
- Vehicles with a combined armor score of 32 or less.
- No models with more than 2 wounds.
- No Invulnerable saves.
- No ordnance weapons.
- Forces may halve minimum squad sizes.
- No 2+ saves.
Escalation Modifications:
400 Points: Models with 3 wounds or less allowed. Vehicles with a combined armor score of 33 or less allowed.
550 Points: HQ Allowed. 2+ Saves Allowed. No more halved squads allowed. Vehicles with a combined armor score of 34 or less allowed.
750 Points: Heavy Support allowed. Vehicles with a combined armor score of 35 or less allowed. HQ Required.
1000 Points: Models with more than 3 wounds allowed. All vehicles armor values allowed. Ordnance weapons allowed. Invulnerable saves allowed.
Note: When a force exceeds an Escalation threshold, it now operates under those rules. The lesser forces they fight, however, do not.
Fleeing the Table
You may voluntarily cut your losses and flee the battle if it is going poorly. You may only do so after you’ve sustained 50% of your total models in casualties.
Accumulating Points
Earn D6 points for every 50 points of your earned Victory Points rounded down. Earn 2D6 points for winning the battle. Earn D6 points for a draw.
Maximum Disparity
To prevent a continually victorious army from becoming invincibly large a maximum disparity will be established based upon the points bracket the campaign is in. This will also force the escalation of even those armies that continuously lose.
-750 points - Maximum disparity 25 points
750-1000 points - Maximum disparity 50 points
1000+ points - Maximum disparity 100 points
Wednesday, May 16, 2007
Slow Escalation Campaign Rules
A lot of people have been asking me about these, so I figured I'd post them here. Below are the rules for the campaign I'll be taking part in next month. These come courtesy of Nick Barren, so if you like them, show your appreciating by visiting his website and buying some stuff.
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1 comment:
I like the rules your campaign is using. The slow escalation is a nice approach that allows for quick involvement by players without alot of up front committment. COOL!!!
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