There are a lot of challenges to running a good campaign (which I will go into in a future post). For some time, I have been brainstorming this and I think have some good ideas. However, I would like your input.
My over-all plan is very bare-bones right now, but there is one aspect I've been struggling with.
My idea is to make up an entire galactic sector. The sector would be the setting for all the games in the campaign. All planets would be under the control of different factions. There would be imperial planets and Ork planets, for example. A good example is this from Dark Heresy.
Before each game, the players would decide what planet they are playing on or for. Then, the results for that game would be applied to that planet. In this way, the factions could take control of various planets.
Recently in my Mighty Empires-based campaign, a lot of the players have been wanting to play new armies. This has happened for several reasons. Mostly it was because people wanted to start a new army or re-start an old army when the new codex came out. Sometimes, I think people just got bored with playing one army.
For the campaign I have in mind, people would be able to play whatever army they wanted on a given week.
So for example, let's say a player (we'll call him Bob) started the campaign playing space marines. Two months in, Bob is getting ready for a tournament where he wants to play his Eldar. He wants to play some practice games so he asks the GM if he can switch.
This leads to many questions. Should Bob get to keep the territory/ points he's earned? How does this affect the story background? If he can do it, why can't other people do it?
So I say, let's make a campaign that's so broad in scale that players can play any army they want. It still affects the story of the campaign, but gives all the players a lot more freedom.
To use the above example again, Bob would simply play a game with his Eldar army and apply the results to a planet where Eldar had a presence. If he wants to switch back to Marines, he'll apply the game results to plant that the Imperium is contesting. If he's smart, he won't apply the points to the same planet thus negating his own progress.
Assuming the mechanics of the game actually work, what do you think? Is this crazy? stupid? Keep in mind that this really isn't meant for super-competitive players. I'm just looking for a framework to make games more characterful.