As I've mentioned previously, I've been involved in a campaign for a month or two now. So far, my army, "The Eye of Prophesy", is undefeated.
Below is a re-cap of my first four games. Note that we are doing an escalation from game to game. You may notice that some of the armies I describe aren't legal under standard 40k force organization. We started at 300 points, so there are rules dictating what we can take.
Game One - vs. Aaron's Imperial Guard (The Tarsus 88th)
This took place on one of the city-fight nodes on the campaign map. Since we had just stated the campaign, we weren't really ready for COD rules. We used lots of buildings but no stratagems. The game was a take and hold.
Aaron had three Imperial Guard Veteran Squads and I had one full squad of Thousand Sons and a unit of screamers.
Early in game, Aaron made the mistake of leaving one of his squads out in the open. I made them fall off the board just from shooting. The screamers showed up pretty quickly but didn't do much. Aaron shot them down pretty quickly. Fortunately, this caused one of plasma gunners to overheat and die. In fact, I think three of the plasma guns he had in his force died do to overheats.
Once I got in the center of the board, there was no dislodging me. I just blazed away with my bolters and brought his other two squads below scoring.
Game two - vs. Aaron (again)
This time Aaron attacked me at a node that grants me a free thrall when I fight a battle on it. He was able to afford more scary guns (Missile launchers) this time around and I had an extra screamer.
He was a lot smarter about placing his units this time and I was a lot smarter about my screamer's fall back move.
This one was Recon, if I recall. This one was a lot closer, but the end result was the same.
Game three - vs. Anton's sisters of Battle (Order of the Amethyst Shroud)
As a Space Wolves player, I played against Sisters of Battle a lot, so I was keen to test my new army against them. Anton took two small sisters squads and a stormtrooper squad in a chimera. He also had a heavy hitter in the form of a Callidus assassin.
Now, I've played sisters before, but never an assassin. I had no clue about the flamer template weapon that works on leadership. WTF!?!
Needless to say, I had my Thousand Sons packed pretty tightly when she showed up. I lost both my thralls and about three marines.
Luckily, I was sort of prepared. I had given my Aspiring Champion a familiar. He had Doombolt and Gift of Chaos. When my turn rolled around, I quickly turned the assassin into a chaos spawn.
Later in the game, I managed to charge the spawn into the side of the chimera and immobilize it. Nice tasty victory points for me.
Game Four - vs Anton's Sisters (again)
At the end of game three, Anton astutely pointed out that I had broken the rules by including my invulnerable save demons. Oops! My bad.
For game four, I decided to not take any demons. This time around, I had a full unit of Thousand sons and a smaller one with just the Aspiring champion and three rubrics.
It was take and hold again. I really like this mission because if I get a full unit of rubrics in the center of the board, it will take a lot to dislodge them.
This time, Anton had a unit of seraphim and two units of sisters, both with heavy bolters. Despite the may times I've played against sisters, I had never fought against seraphim. I have to say, they were a surprising unit. Combined with some of the faith points mo-jo (as some say, faith points bullshit), they put some hurt on one of my units.
Again, the assassin showed up and did some serious damage, and then I promptly turned her into a spawn.
I turned the sister superior of the seraphim into a spawn, too, but as I only have one spawn model, she just disappeared.
This one was close, but I pulled it out in the end.
Here are a few pictures taken on campaign nights:
This is a map-based campaign, and this is the map.
Jason, Nick and Eric contemplate their moves.
Nick's Orks take to the field.
Anton's Witch Hunters and Mike's Eldar battle over "The Tower of Knowledge" (not pictured).